![]() Sharing Models You can easily share Blockbench models with others. You can also build your portfolio or embed models into your website. Once on Sketchfab, you can change lighting and effects and create renders or share your model. In the last two episodes, I went over how to choose your item. You can upload models from Blockbench directly to Sketchfab, by going to 'File' > 'Export' > 'Upload to Sketchfab'. To create a ping: function pings.myPing (arg1, arg2) - code to run once the ping is called endĪnd to execute the ping, it's as shrimple as calling a lua function: pings. This is the third episode of the series where I show you how to use Blockbench to create custom models and textures for your item. Step 1: Getting a reference When you want to first start a model, it’s best to have some sort of reference image to work from. Pings are sent from the host player, and can be used to sync things like keypresses or action wheel actions Pings are Lua functions that are executed for everyone running your avatar's script " animationName" is, as the name says, the animation name " modelName" is the name of the model you are accessing the animation from " animations" is the global table which contains all animations Simply put this code in your script: :play() To hide other, or specific parts, you can check the in-game docs.To hide only armor: vanilla_model.ARMOR:setVisible( false).To hide only the player: vanilla_model.PLAYER:setVisible( false). ![]()
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